![]() ![]() Each rune has a different cooldown depending on how drastic the effect is. You can only have one rune equipped at a time, and they offer a form of mobility or utility to give you an edge in battle. As well as gauntlets and healing consumables, you can also find ‘Runes’ scattered around the map. Then there are ‘sorceries’, which are more powerful and affect a larger area, but work off their own individual cooldowns, most of which are 15 seconds. Each gauntlet has two spells one functions off of mana, a pool shared between your two gauntlets that also fuels your levitation, and this generally acts as a ‘primary’ attack. Once in the match, you can find more gauntlets on the floor that go on your off-hand and allow you to utilise their spells (but not their skills that is only defined by your class) and combine their effects for some crazy results. Upon entering a match, you choose one of six classes, which dictates your starting gauntlet and gives you skills around using this gauntlet that get increasingly more powerful as the match progresses. Combat is done through magical abilities that are harnessed through six element gauntlets. It follows the rest of the battle royale standard you land, find weapons, and battle other combatants in a gradually shrinking arena. Spellbreak breaks this mould with the gauntlet system. The game offers a unique take on the ever-growing battle royale genre through use of a simple concept - battle royale in a fantasy setting.Īlmost every battle royale game follows the same combat rules - guns. Reviews // 5th Feb 2021 - 2 years ago // By Luke Greenfield Spellbreak ReviewĪfter over two years in an Alpha/Beta state, Spellbreak launched in early September 2020 for Epic Games Store, PlayStation 4, Xbox One and Nintendo Switch, followed by a Steam launch in December later that year.
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